Game Developer · Director · Artist

Josephine .BLunavia

I make games. Founder and Lead Developer of Team INNERMINDS, solo developer, and final-year Games Development student in the UK. From turn-based RPGs to multiplayer networking, building across genres and platforms.

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Selected Work

Projects

Game Jams
Protocol: Shutdown
Brackey's Game Jam 2024
Protocol: Shutdown

Cyberpunk twin-stick shooter built in Unity over 7 days. Co-developed from concept to published release.

Play on itch.io
Colourways
UCA Technical Art Jam 2024
Colourways

3D puzzle platformer exhibited at Guildford Games Festival 2026. Co-developed submission showcasing technical art direction.

Play on itch.io
Qualifications

Education and Experience

Education
BSc Games Development
Final Year, Graduating 2027

Specialising in game engineering, narrative systems, and production leadership. Standout project exhibited at Guildford Games Festival 2026.

Studio Roles
Founder and Lead Developer
Team INNERMINDS, Within Time, ongoing
Solo Developer
BCKSPCE, Steam, 2024, shipped
Solo Developer
One Final Winter, in development
Developer
OVRLOAD, multiplayer arena shooter, Steamworks networking
Game Jams
Co-Developer
Brackey's Jam 2024, Protocol: Shutdown
Co-Developer
UCA Tech Art Jam 2024, Colourways
Skills
Godot Godot Engine
Unity Unity
Unreal Unreal Engine
Aseprite Aseprite
FL Studio FL Studio
Steamworks Steamworks
C# C#
Git Git
HTML5 HTML5
Project Management Team Leadership Systems Design Multiplayer Networking Art Direction Narrative Design UI / UX Design Pixel Art Music Composition Digital Painting Game Design Agile Production
Background

Self-taught since the age of 14, when early experimentation with RPG Maker and JavaScript laid the groundwork for a serious interest in game development. What followed was years of self-directed learning across engines and languages, developing fluency in C# through Unity and GameMaker Language through Game Maker Studio, building that knowledge through shipped projects rather than formal instruction.

Unreal Engine has been part of the toolkit for three years, most notably as the foundation for Colourways. In 2024, Godot became the engine of choice for all primary development. More recently, the skillset has expanded into Steamworks P2P multiplayer networking through OVRLOAD. That same self-directed sensibility extends to visual work: eight years as a pixel artist, serving as lead artist on Within Time, have made art direction and asset production as native to the process as writing code.