I make games. Founder and Lead Developer of Team INNERMINDS, solo developer, and final-year Games Development student in the UK. From turn-based RPGs to multiplayer networking, building across genres and platforms.
A massive turn-based RPG with 13 playable characters, built in Godot. As Founder and Lead Developer, directing all aspects of the proprietary STANCE combat system, narrative, art direction, and music across a sprawling, character-driven world.

Cyberpunk twin-stick shooter built in Unity over 7 days. Co-developed from concept to published release.
Play on itch.io
3D puzzle platformer exhibited at Guildford Games Festival 2026. Co-developed submission showcasing technical art direction.
Play on itch.ioSpecialising in game engineering, narrative systems, and production leadership. Standout project exhibited at Guildford Games Festival 2026.
Self-taught since the age of 14, when early experimentation with RPG Maker and JavaScript laid the groundwork for a serious interest in game development. What followed was years of self-directed learning across engines and languages, developing fluency in C# through Unity and GameMaker Language through Game Maker Studio, building that knowledge through shipped projects rather than formal instruction.
Unreal Engine has been part of the toolkit for three years, most notably as the foundation for Colourways. In 2024, Godot became the engine of choice for all primary development. More recently, the skillset has expanded into Steamworks P2P multiplayer networking through OVRLOAD. That same self-directed sensibility extends to visual work: eight years as a pixel artist, serving as lead artist on Within Time, have made art direction and asset production as native to the process as writing code.